Better way to do PVP/PVE split
Okay, I've said this years ago, but it seems ANET is like 3 years behind the times. So I'll bring it up again.
I don't think the best way to divide PVE/PVP is to do different skill functions, I think they should do it via items.
For example: Each item has a "PVE only inscription" slot or two, let players put in certain tomes or new unique PVE skill gems or something like that so that the new weapons/shields/whatever will function like this:
PVP:
15^50 sword with a 10% fireball (lvl20) gem -> no change, functions the same as it does now.
PVE:
15^50 sword with a 10% fireball (lvl20) gem -> a 10% chance that a successful strike will release a level 20 fireball at your target.
Making PVE diablo-style would keep people way more interested than these silly title grinds. The skills would stay the same and you can balance for pvp all you want it will still have minimal effect on pve since you can just balance items around pve. There would literally be millions of combinations of skill-procing gems + skill usage. Want a death's knight's sword where 10% of your kills casts a blood of the master for your necro minions? Slap a BoTM gem into your slot. What about a Axe of blinding + Cyclone axe?
In effect, it makes PVP -> Skill based, PVE -> Item based. I know that last statement will make some people all riled up, but at the end of the day, a item based PVE would bring in costumers. For every customer that you lose due to "Oh, I'll QUIT if they make PVE item based, cuz it takes SOOO much SKILLZZZ" you'll gain 20 more that just wants to have fun, and at this stage of the game, what does ANET have to lose? Might as well try out different things and get feedback for GW2.
Last edited by phoenixtech; May 10, 2008 at 06:25 PM // 18:25..
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